Crypt2 eSports

ZDR Use-cases for Crypt2 Esports

  • Sports analytics market (API)
The global sports analytics market was valued at USD 889.4 million in 2021. It is expected to expand at a compound annual growth rate (CAGR) of 27.1% from 2022 to 2030. The increasing importance of on-field data to analyze team performance, track individual players, monitor injuries, and optimize the training curriculum of individual players is expected to drive the demand for the sports analytics market in the forecast period.
  • In-gaming Currency
After overtaking video game purchases, in-game consumer spending accounts for the biggest share of the video gaming market. In 2020, global gaming audiences spent approximate 54 billion U.S. dollars on additional in-game content. In 2025, the market value of in-game purchases is projected to surpass 74.4 billion U.S. dollars.
  • Play-and-earn
The use of blockchain technology in the gaming sector is one of the young yet promising sectors of the bitcoin business. Numerous gaming tokens have demonstrated amazing promise and utility since making their debut on the coin market. Numerous studies claim that in 2021, blockchain games accounted for 50% of all blockchain technology activity and transacted in-game assets and fees worth over $2 billion.
  • Loyalty rewards
The worlds of cryptocurrency and loyalty reward systems are merging at a rapid pace, with individuals adopting to hold cryptocurrency in return for discounts on services and products I on the sharp increase according to research.